Patchnotes

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PostPosted: Mon 25. Mar 2013, 23:37
3.1

- small changes in the map descriptions
- fixed a region bug for bridge manipulation northeast
- jungle camera borders have been increased for better gameplay
- net gun now disables all abilities except of attack for the caught target
- net gun can now target enemy leaders so the attack speed decrease can be applied on them
- leap stun reduced to 2 seconds down from 4
- leap now allows attack ability for aliens while holding down the target; removed initial attack on impact
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PostPosted: Tue 26. Mar 2013, 11:25
3.2

- fixed a bug for alien revive
- fixed a bug for random spawns
- killing spree buff reduced to 10% down from 20%
- plasma caster damage will be reduced by 0.15 for each armor upgrade an enemy possesses
- reduced predator initial armor rating to 1 down from 2
- reduced marine initial armor rating to 1 down from 1.5
- net gun range reduced to 5 down from 7
- net gun will no longer suppress the use of abilities
- heavy impact rounds stun removed; will now slow targets by 0.4 for 0.33 seconds
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PostPosted: Tue 26. Mar 2013, 20:38
3.3

- fixed a bug for alien revive (for real this time)
- fixed a bug for random spawns (for real this time)
- fixed a bug for net gun
- fixed a bug for pulse rifle in combination with heavy impact rounds
- fixed vision for scrolling combat text
- added auto-load of hotkey sets on startup
- heavy impact rounds slow duration increased to 1 second up from 0.33 seconds
- increased flamethrower range to 2 up from 1.5
- reduced kill focus debuff to 15% down from 20%
- reduced rage debuff to 30% down from 40%
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PostPosted: Thu 28. Mar 2013, 12:24
3.4

- fixed tooltip description for rage
- re-worked item save system for marines on weapon switch; less buggy, less laggy
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PostPosted: Sat 30. Mar 2013, 11:41
3.5

- fixed a bug for items on revive
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PostPosted: Sat 30. Mar 2013, 13:27
3.6

- fixed another bug for items on revive
- re-worked reviving system; less buggy, less laggy
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PostPosted: Sat 30. Mar 2013, 16:50
3.7

- some code optimizations
- updated some tooltip information
- some ui changes (text colors)
- added revive counter and 5 seconds revive time
- added scrolling combat text for gaining bonus score on win/lose
- re-added goals and bonus upgrade charges information on race picking
- removed 'load' onscreen text
- fixed a bug for armor penetration rounds damage
- ability cooldowns will now reset on revive (except for tactical information)
- shock armor now reflects 10% of incoming damage up from 5%
- shock armor no longer reflects ranged hero abilities and damage over time effects
- regenerative carapace now has a 6% chance to heal 50% of incoming damage up from 3%
- swift claws now have a 5% chance of doing double damage up from from 4%
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PostPosted: Sun 31. Mar 2013, 15:29
3.8

- fixed a bug for scrolling combat text in combination with regenerative shell
- fixed a bug for onscreen messages
- fixed a bug for revive timer
- fixed a bug for aliens dying in the vent/tunnel
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PostPosted: Sun 31. Mar 2013, 16:44
3.9

- many code optimizations
- fixed some very old trigger issues
- re-worked onscreen message system; less buggy, less laggy
- fixed charges for abilities on revive
- heroes should automatically be selected on revive again


[Only released in EU for testing purposes]
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PostPosted: Sun 31. Mar 2013, 21:16
3.10

- small text changes
- fixed level information at target frame
- fixed a bug for onscreen messages
- fixed charges for abilities on revive (again)


[Only released in EU for testing purposes]
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