3.41 (EU); 3.26 (all other regions)
- marine motion tracker has been dumped down to a less complex version with just one sound; should be less annoying now for people who want to play with that sound on
- spear initial damage now ignores enemy armor rating
- sentry gun ammo reduced to 50 down from 100
- multifunctional hud autocast removed
- titanium rounds renamed to titanium casing
- thorium rounds renamed to thorium casing
- titanium claws, titanium blades and titanium casing damage increase removed and added attack speed increase of 10%
- titanium shell, titanium body armor and titanium armor armor rating increase removed and added movement speed increase of 0.15
- shrapnel rounds area damage now has 50% armor penetration up from 0%
- armor penetration rounds damage reduce changed to 60% down from 87,5%
- area of effect enhancer now has 20% armor penetration added to its effect
- swift claws chance of damage increased to 17.5% up from 5%; also added 30% armor penetration on the effects damage
- tritanium blades chance of damage increased to 20% up from 10%
- shock armor damage reflection increased to 30% up from 10%
- regenerative shell chance to heal increased to 15% up from 6%
- experimental body armor speed increase removed; added 0.25 energy regeneration per second; increased life regeneration 1 per second up from 0.5
- many ability description, tooltip and help text changes
Patchnotes
3.42 (EU); 3.27 (all other regions; except Korea & Taiwan because of Blizzards amazingly great services /sarc)
- added a new map: Maze; temple based style, uneven map layout, no vent/tunnel for Alien players, randomly opening and closing doors, slower paced game - minor overall improvements - general optimization of code |
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3.43 (EU); 3.27 (Korea & Taiwan); 3.28 (all other regions)
- fixed a bug for predator leader having more than two attacks |
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3.44 (EU); 3.28 (Korea & Taiwan); 3.29 (all other regions)
- fixed all hotkey related bugs (finally) - fixed a trigger bug - fixed leaderboard/preferences button frame alignment - relocated the experience bar to the player/target frame - changed "Enhancements" to "Equipment" for more distinctive understanding of the function - multiple layout changes for the equipment window |
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3.45 (EU)
- completely reworked leaderboard - removed window for ratings, integrated information into the leaderboard - tactical information now increases the damage and the armor of your leader by half of your heroes level, still stacks up to 4 times, global damage and armor cap is +50 - predator net gun snare reduced to 3 seconds down from 4 seconds - fixed a calculation bug for armor penetration rounds, now dealing the correct amount of damage - various spelling corrections and changes |
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3.46 (EU)
- fixed revive bug - fixed save/zone frame bug |
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3.47 (EU); 3.29 (Korea & Taiwan); 3.30 (all other regions)
- fixed leaderboard color bug - fixed xp bar bug |
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3.48 (EU); 3.30 (Korea & Taiwan); 3.31 (all other regions)
- changed some code to make revives more sturdy |
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3.49 (EU); 3.31 (Korea & Taiwan); 3.32 (all other regions)
- corrected some spelling mistakes - overall code optimization for slightly better performance - changed revive code to be even more sturdy - optimized hero selection code (and hoping not to have ruined it in the process) |
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3.50 (EU); 3.32 (Korea & Taiwan); 3.33 (all other regions)
General - Predator Carrier renamed to Mothership - fixed leader damage; all leaders deal the same damage within the same time frame now - slightly increased the size of Predators (players) and slightly reduced the size of Marines (players) and Aliens (players) - doors on Maze map will open/close in shorter intervals now; 5 seconds instead of 8 seconds - heavily changed Biodome map layout due to the new zone features - updated tunnel map image - synchronized wave and zone timers - many more small adjustment and fixes Reworked zone capturing mechanics: - players get an UI for capturing zones when a hero walks onto a zone - capturing takes 10 seconds and the hero is not able to interact in any other way during that period of time - heroes will get decloaked und unburrowed when starting to capture a zone Reworked zones for Biodome map: - added 3 new (minor) zones with unique zone wide effects - Med Bay grants a healing aura; 1 hp per second, increasing its rate by 0.1 per unit level - Reactor Room grants a damaging aura (to enemies); deals 2 damage per second, increasing its rate by 0.2 per unit level - Bio Dome grants a 5% movement and attack speed aura, increasing its rate by 0.5% per unit level - leader (major) zones have different global effects depending on the zones location - Operations Center grants vision to 14 surveillance cameras - Research Lab reduces revive timer by 10 seconds (can't get lower than 3 seconds though) - Hangar Bay grants 2 additional NPC units for waves - zones grant +1 (minor)/+2 (major) bonus upgrade charges for the owning team when the zone timer expires - on Ruins and Maze maps the major zone still grants +3 bonus upgrade charges (no change) - added preferences option to show/hide zone labels - changed F12 help information for zones |
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