Change Medicomp?

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Joined: Sat 29. Oct 2011, 23:36
PostPosted: Tue 1. Nov 2011, 21:02
It is extremely tough for combat but has a too long cooldown for healing.

Maybe decrease it's cooldown to something between one and two minutes but make it get canceled by damage.
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PostPosted: Tue 1. Nov 2011, 21:32
The self-heal is pretty strong. Reducing the cooldown would overpower the ability. Even if it would canceled by damage this won't balance it since the Pred would just need to find a save spot - mostly by using the cloak. And it wouldn't allow healing while fighting anymore which would be an enormous drawback.

Also the cloak would be used as an evasive maneuver for healing the hero. But it should be used for offensive actions instead.

In addition the new objectives are pretty hard too. 50 hero kills can only be done if you don't have to retreat all the time. And don't forget that the whole Pred team only has 50 respawns at their disposal too. They have to be strong infight.
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PostPosted: Tue 1. Nov 2011, 21:35
Yeah thats right but the Predators are extremely slow at gathering those kills because they have huge pauses between "hunts"
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PostPosted: Tue 1. Nov 2011, 21:40
Ok, small change on that:

- medicomp cooldown reduced to 2:30 minutes down from 3 minutes
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PostPosted: Tue 1. Nov 2011, 21:58
Having Predator as fav race ftw :D

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